[RFC] kbfiles: an extension to track binary files with less wasted bandwidth

Na'Tosha Bard natosha at unity3d.com
Fri Aug 5 07:41:03 CDT 2011


On Fri, Aug 5, 2011 at 11:02 AM, Angel Ezquerra Moreu <
angel.ezquerra at gmail.com> wrote:

>
> I am actually quite excited by this development since this is one of
> those things that people point out as a weakness of mercurial (and
> other DVCS), even though in my experience this is a non issue in most
> regular usage scenarios.
>

I am really thrilled about how well this project is moving along, as well.
Without a tool like this, Unity would not be using any DVCS (at least not
without having to have developed some similar system first).  As it is, this
makes it possible for a company in the game development industry (an
industry where binaries on the order of several gigabites is the norm -- at
least we don't have any that big) to use Mercurial.  Without bfiles, our
clone sizes would be increasing on the order of at *least* several hundred
megabytes or by some gigabytes every week.

This tool really opens the doors for a whole new group of users.

Cheers,
N.

-- 
*Na'Tosha Bard*
Build & Infrastructure Developer | Unity Technologies

*E-Mail:* natosha at unity3d.com
*Skype:* natosha.bard
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