Adding merge --ancestor option?
Na'Tosha Bard
natosha at unity3d.com
Tue Mar 13 13:36:36 CDT 2012
2012/3/13 Greg Ward <greg at gerg.ca>
> Hi all --
>
> at work, we regularly get bitten by ambiguous merge ancestors: if two
> common ancestors have the same distance from the root and both are the
> maximum distance, ancestor() picks the first one it sees. Sometimes it
> picks wrong and the user gets stuck resolving a conflict that 1) is
> not of his making and 2) has already been resolved by someone else.
>
Interesting. I've noticed this happening to us sometimes, too. I suspect
it could be from the same cause.
--
*Na'Tosha Bard*
Build & Infrastructure Developer | Unity Technologies - Copenhagen
*E-Mail:* natosha at unity3d.com
*Skype:* natosha.bard
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