[PATCH 5 of 5 v3] rebase: use explicit ancestor when rebasing an ancestor child

Pierre-Yves David pierre-yves.david at ens-lyon.org
Thu Dec 4 18:26:55 CST 2014



On 12/03/2014 07:12 PM, Mads Kiilerich wrote:
> # HG changeset patch
> # User Mads Kiilerich <madski at unity3d.com>
> # Date 1417662628 -3600
> #      Thu Dec 04 04:10:28 2014 +0100
> # Node ID b7893dbf20d31550b20907cc7a68dc03a45c8222
> # Parent  742988c7a05cb1bd49f9be0f057a9c8ef4e20d95
> rebase: use explicit ancestor when rebasing an ancestor child
>
> This cleans up after the single change in test-rebase-obsolete.t caused by the
> previous computerebase refactoring. This clean-up do not cause any test changes.

Why is it more correct? Does the lack of test change mean it is correct 
or that it is badly tested?

-- 
Pierre-Yves David


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