[PATCH] spelling: fixes of non-dictionary words

Augie Fackler raf at durin42.com
Wed Nov 2 11:14:55 EDT 2016


> On Nov 2, 2016, at 11:13, Mads Kiilerich <mads at kiilerich.com> wrote:
> 
> On 11/02/2016 03:41 PM, Augie Fackler wrote:
>>> On Nov 2, 2016, at 10:32, Mads Kiilerich <mads at kiilerich.com> wrote:
>>> 
>>> On 10/18/2016 02:20 AM, Augie Fackler wrote:
>>>> On Mon, Oct 17, 2016 at 11:38:02PM +0200, Mads Kiilerich wrote:
>>>>> # HG changeset patch
>>>>> # User Mads Kiilerich <madski at unity3d.com>
>>>>> # Date 1476739015 -7200
>>>>> #      Mon Oct 17 23:16:55 2016 +0200
>>>>> # Node ID efd5397e9da5b1d7e2c3353b0b06fc904651b150
>>>>> # Parent  8a864844d5a0c34bdb24d2e098a0cd339e32e020
>>>>> spelling: fixes of non-dictionary words
>>>> Queued, with some hunks discarded. I've tried to note the interesting ones.
>>> Can you push your queued version now?
>> I thought I already had. If it's not local, then it's gone. Do you want to just send a new one, or should I try and reconstruct what I had?
> 
> Changes don't "go away" with Mercurial so I would assume that you must have it locally somewhere. Digging it out is probably less work for you than the alternatives.

I work across a wide variety of machines, and I *do not have* the change anymore.

> Alternatively, you are in a power position and can decide which alternative you want ;-)

I'll regenerate the change.

But I'd rather you published your scripts for this, rather than sending us a code bomb once a year. ;)

> 
> /Mads



More information about the Mercurial-devel mailing list