[PATCH 2 of 3] eol: store and reuse pattern matchers instead of creating in tight loop

Pierre-Yves David pierre-yves.david at ens-lyon.org
Sun Oct 9 10:47:31 EDT 2016



On 10/09/2016 04:19 PM, Mads Kiilerich wrote:
> # HG changeset patch
> # User Mads Kiilerich <madski at unity3d.com>
> # Date 1476021282 -7200
> #      Sun Oct 09 15:54:42 2016 +0200
> # Node ID 5240a8c9b6289838592f24f4e41a1158a48b951a
> # Parent  408ddba4689de432fe77e0ba8d27765b63719180
> eol: store and reuse pattern matchers instead of creating in tight loop
>
> More "right" and more efficient.

Pushed, thanks.

-- 
Pierre-Yves David


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